Class Abilities
Guardian
Injure - 90% decrease of speed for 5 seconds.
Area Bash - Knock targets down for 3 seconds.
Gladiator
Wound - Affected character can't be healed or aided.
Charge - Double speed for 3 seconds.
Rogue
Stealth - Hides character when standing next to a world object
Poison - 5% damage every 5 seconds.
Paladin
Blessing - Heal with removal of any negative effects
Aura - Light dome that protects an area from negative effects and visibility for 3 seconds
Stormcaller
Shock - Lightning strike that immobilizes for 3 seconds
Push - Wind attack that pushes the target back and knocks them down for 3 seconds
Elemental
Ice Aura - Freezes everyone within the area for 3 seconds
Burn - 5% damage every 5 seconds
Sorcerer
Circle of Pain - Area damage every 3 seconds that lasts for 9 seconds.
Rage Shield - Increases damage output when shield is attacked. 9 second duration.
Mage
Stun - 3 second stun
Damage Aid - Increases damage output for 9 seconds
Wizard
Magic Shield - Area dome that deflects all magic attacks for 3 seconds
Power Drain - Lowers Strength/Wisdom 90% for 5 seconds
Cleric
Heal - Heal target
Lifetap - Heals for 50% of damage
Archer
Bleed - 5% damage every 5 seconds
Disarm - Disables attacks and spells for 5 seconds
Ninja
Smoke - 3 seconds of invisibility after a puff of smoke
Paralyze - Lowers Agility 90% for 5 seconds
Last updated