Damage Formula

  • Physical = 7000 - ((200 - Strength) * 10) - Random(0, 500 + (200 - Strength)) + (Round * 100) + Class Modifier * 1-(Resistance/100) * 1.5 (Critical) + Damage Aid

  • Mental = 8000 - ((200 - Wisdom) * 10) - Random(0, 1000 + (200 - Wisdom)) + (Round * 100) + Class Modifier * 1-(Resistance/100) * 1.5 (Critical) + Damage Aid

  • Control = 7000 - ((200 - Wisdom) * 10) - Random(0, 250+ (200 - Wisdom)) + (Round * 100) + Class Modifier * 1-(Resistance/100) * 1.5 (Critical) + Damage Aid

  • Range = 8000 - ((200 - Strength) * 10) - Random(0, 750+ (200 - Strength)) + (Round * 100) + Class Modifier * 1-(Resistance/100) * 1.5 ((Critical) + Damage Aid

Damage = baseDamge - ((200-Stat)*10 Damage based on stats

-Random(0,RandomBase+(200-Stat)) Damage based on chance

+(Round*100) Additive based on time

+(B)*1 Additive based on class

-(Resistance/100)*1.5(Random(0,100)>=( BaseCrit+(A)) ? 0:1) Additive based on slim chance

Where (A) = modified crit

Where (B) = Modified Damage

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