Ore Skills (Active)
War Aid: Self only bonus damage with 30,000 base
Crystal Shield: Shield that decreases damage from (player level) to (player level x 20).
Lifetap: Steals health from target and uses it to heal. Amount of lifetap is determined by the damage output with a maximum of (player level x 10).
Concussion: Lowers all of target's stats (strength, agility, wisdom, aura, speed) by 20%.
Jamtland's Rage: Increases damage bonus by 20% for each attack with a maximum of 100% bonus. (Example: A third attack will have a rage bonus of 60%)
Emergency Aid: Spreads your aid to team members who are below 75% health.
Blind: Removes aided damage from target.
Ali's Cloak: Removes a character from the battle for one attack. (Does not work if there are no other teammates alive)
Demonic Aura: Increases damage and healing bonus by 50% when player is hit while aura is active.
Ice Shield: Decreases damage bonus and incoming heal bonus by 10% for each attack with a maximum of 50% damage and healing bonus reduction. (Example: A third attack will have a damage reduction of 30%)
Weapon Destruction: Destroys enemy weapon on contact.
Doom: Destroys enemy armor on contact.
Weapon Freeze: Removes 5x on all weapon enchants on enemies per hit.
Demolish: Increase critical damage by 200%
Poison - Decreases Speed, Strength and Wisdom by 20% when an attack inflicts damage.
Fortify - Increases resistance to aider's damage type by 10% when aided. Example: A Guardian with Fortify will increase the physical resistance of their target with each Guard. (100% max)
Power Drain - Drains 25% damage and healing bonus from target and adds it to your damage bonus. (Only drains if target bonus is greater than 0. No max.)
Resurrection - A fallen teammate comes back to life with 1 health. (Limit 1 per battle)
Team Defense - Extends Guard, Shield, Protect, and Holy Protection to all teammates. Your character loses an attack after each Team Defense action. (Doesn't heal extra teammates with Holy Protection)
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